Spellstutter Sprite 2.2 Power 2.5 Support 2.0 This dork is playable in cube if it is your only faerie as so many relevant spells cost 1
Paying into X plus three mana always seemed like a hard sell to me when every mana counted, and drawing 1 card for 4 mana never seemed very good
As Commander games can often become all about the commander themselves, the ability to save some commander tax for the price of one instance of commander tax is pretty solid
The Strategy This deck plays like a kind of prison deck that wants to slowly establish board presence with enchantments that bolster your lifegain or start draining your opponents
Note that all these categories are comparing the current mechanics against the mechanics of all time (well, since we started doing market research many years ago), so getting in this top section is difficult
It is also the Creature in Magic: The Gathering with the highest possible power on its own, without infinite combos, which is nothing to scoff at for a game that has been around for over 30 years