Fact or Fiction is the classic, and to my mind fair, draw spell
Common green archetypes include: Ramp : Uses cards that generate extra mana to play massive creatures or game-ending spells early in the game
And as with any year, some of the precons were great, some were not so good, and many were in between
The value here is pretty high in reprints, but many of the new cards are narrow
Luckily, the argument against it can really end there, because this card wasnt explicitly designed for Commander and can live in an ecosystem of Cube
One thing that 40k the game has that Commander doesn't really, is the ability to create your own heroes (or villains) and equip them with various wargear or abilities that belong to the tradition of those factions