There's a lot of inconveniences and issues that come from trading with people that are just not present when you deal with stores
Instants like Fling or Tend The Pests can put you in an incredibly favorable position just from getting to the attack stage
As usual, my suggested swaps look to maximize the themes present in the precon while also trimming some of the less competitive or synergistic inclusions
Decks that were already strong could now beat you in a whole range of new ways without ever having to tap out for more than a three mana-creature, and once that creature was on the table it felt like it both dramatically slowed your ability to attack and made the situation worse on a continual basis as every turn that went by meant another card (or often cards) available to the opponent to make Dr
(It can't be blocked except by two or more creatures.) Whenever equipped creature deals combat damage to a player or battle, create a Treasure token
Here, the strategy is based on heroes, with card effects and abilities bolstering characters with the hero attribute