Tribal While Innistrad is better known for graveyard shenanigans, a fundamental part of the setting is a strong tribal theme, and Innistrad: Midnight Hunt is giving us plenty of additional goodies for Human, Spirit, Zombie, Vampire, and Werewolf tribal
The low casting cost and seductive wording of that ability has tempted many players to try this out, only to realize the brutal mathematics involved
: Level 2 You may play an additional land on each of your turns
You can check out deck photos of the approximately 150 decks that were played over the eight weeks here
Exile is nice, that probably more than offsets the risk of the 3/3 token but the sorcery speed on top of the target restriction makes this undesirable for most cube settings
Its a great way to convince your opponents to attack each other and ensure the control or ramp player doesnt get out of control