even though I dont know anything about the Fallout game specifically, I do know RPGs where characters often end up carrying a lot more than they should realistically be able to
This can nab you some solid cards, like Lightning Greaves and Swiftfoot Boots, but most of the really good Equipment is down at one mana
Mix that with cards like Crossway Troublemakers or Markov Enforcer and you can easily see how this can become really good really fast
Without knowing what your cards are worth, you risk underselling a hidden gemor overpricing and driving away potential buyers
This deck also leans heavily on cards from one of my favorite periods in Magic, with Kaldheim, Strixhaven, and Innistrad sets all featuring prominently
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