Notably, Chapter III will whiff unless the player has some good attackers ready to go, so players might wait to play The Huntsman's Redemption until they already have worthwhile attackers or are sure they'll soon get such creatures in time for Chapter III
This is an asymmetrical card that prevents spells from being cast by your opponents unless those spells were cast from their hands
It gets confusing how something works and using these two resources together you can parse out how it works
On the flip side, since your deck is so heavily creatures, that means you have fewer noncreature cards than normal and potentially less resilience to effects like board sweepers
Id expect anyone playing a similar list to replace the Obsidian Flames Charmeleon with the Paldean Fates Charmeleon, because that Ability can sometimes be relevant
Either way, the second Mountain every printed for Magic is more expensive than the first