When it comes to game design for Magic , there are templates for how to write the card rules, there are red flags whenever a common card is getting overly complex, and everything is incredibly standardized when you come to read their rules they make a point of rewriting all cards on their database whenever a change is made, to make sure everything is on the same ground
Well, the Play Booster is cleverly designed to perform multiple functions
While my mind drifts to Esper, I actually want to try this specific card in more of a Sultai deck
That isn't why it's valuable it's a shiny Mew as a gold secret rare, and it's a total collector's piece but it is cool that Celebrations can be played with as well
Target creature gains your choice of double strike or lifelink until end of turn
When I say that, I'm not talking about the type of Christmas cards you buy at the store for extended family member who lives out of state and you barely know that well, or the type where you and your family all pose in ugly Christmas sweaters and send them to families that you're friends with