Play This, Not That Four-mana Demolish, over a ten+-year lifetime, was a staple in approximately one total deck, whereas the three-mana version saw play almost wherever a red mage could afford to cast it
(They commit a crime if they target an opponent, anything an opponent controls, and/or cards in an opponent's graveyard
Some collectors want every alt art from every set
For three mana, you get a one loyalty walker and can give it +2 with the first ability immediately and Scry 2
(Ill also post them to reddit, so if you want to talk about them, head over to r/magicTCG.) First, the cards themselves
Energy decks have better things to do with their counters, and artifact decks dont want to pay extra mana when they could Thoughtcast instead