Finding a way to spend two mana instead of three on a spell you're replicating quickly becomes barely-noticeable when the numbers are so large
Its adventure, Free the Fae, lets players put either an instant, sorcery, or Faerie card into their hand upon milling four cards
As mentioned previously, we had been given some hints before, but now weve got all the juicy details
Speaking of mono colors: lately there's been grumblings about Mono White being in a bad spot, and people at Wizards (especially Mark Rosewater) seemingly being reluctant to bend the color pie a little to give Mono White better card draw when they seem to bend over backwards to give Mono Green everything under the sun over the past few years
Note that Curses have enchant player, not enchant opponent, so you can enchant yourself with a Curse if you want to
Since the tokens arent affected by the legend rule, you can get aggressive or use them as easy sacrifice fodder