Disappear A returning mechanic retooled to fit the TMNT vibe, Disappear is effectively Revolt, which checks to see if you had a permanent that left the battlefield this turn
We also found out a bit more about the Enchanted card art direction for this set, with commentary from lead art director, Matthew Eng
If you can protect the Enchanter long enough to get at least one attack in, you can do busted things, like assemble the combo of Phyrexian UnlifePhyrexian Unlife and SolemnitySolemnity over three turns (casting Zur and attacking twice): Even without putting together a combo, Zur can fetch up Stax-style enchanties like Mystic RemoraMystic Remora, PropagandaPropaganda, Ghostly PrisonGhostly Prison, Blind ObedienceBlind Obedience, and many more
He's a 10,000 Power Rush attacker that gives us a Life card on play
The effect, however, is certainly in line with what youre paying
Zilortha makes your creatures calculate lethal damage based on their power rather than their toughness