This adds a nice aggressive edge to Enchantress strategies, giving them an outlet to victory that isnt just bury your opponent in card advantage. 3 The Atropal As a token created by another token, were going really deep on this one
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It was fun, but I didn't enjoy the games where my game plan didn't come together
The artworks are really cool and fit the style of the ghost girl handtraps
Will see play in almost any green control or ramp deck although the arrival of the Worldwake dual man lands has made the inclusion of basic land in 4 and 5 colour control much harder thus making this guy pretty unplayable
It helps in about ninety percent of the situations when you want to cast Evacuation, costs a mana less, and only does precisely what you want it to do, no more or less