If you just paid some life and named two colors when you played a fetchland, and that land tapped for mana of those two colors for the rest of the game, theyd be better than all the other lands in Modern, but on top of that, they trigger landfall twice, count toward delirium, trigger revolt, allow you to shuffle your deck if you need to, and interact with a variety of other mechanics, as well as marginally thinning your deck. Fetchlands are fantastic, and were allowed to play up to 40 of them, but even though people play twenty to 24 lands, they rarely play more than twelve fetchlands
Oh, and these cards can't be Dismantled
Design: Artwork of Mitsuru Kirijo
And its hard to beat a casting cost of potentially free with Obscuring Haze, a fine fog to add to the list
You may discard a card
Izzet Prowess, arguably the top deck in Standard, had three cards from Magic: The Gathering FINAL FANTASY appear in a variety of lists