It's repeatable ramp and card flow in one combat damage punch
While they usually represent one of the classic DnD classes, as the name implies, they can also represent jobs, talents, and other roles, as seen in Bloomburrow's "talent" classes
Prioritize potential playable cards between turns 2-3 - a good mixture would be a sort of creature removal/counter spell on those turns
In white, Crush Contraband is 0.49 and is usually two for one too, and Return to Dust is a cheaper quarter and then usually does so too if played right
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Two mana is such a cheap investment for this card, since it will snowball in value turn after turn