Heralds Horn is also a standout, given the high density of Tyranid creatures to be found in the deck
Repulse took an already good effect (bounce) and added a "draw a card" clause
It is somewhat of an honorary inclusion on this list as it so often feels like Upheaval is unbeatable for you yet the game is 100% yours if they don't have it
Obviously, there are a ton of Pirates in this deck, my favorites being Dire Fleet Ravager and Captivating Crew
There are a variety of card types, such as creature cards that stay on the battlefield to attack and defend, sorcery cards that provide one-time effects, and land cards that produce mana, or the currency used to play other cards
That said, a lot of your cards only serve one function