That's simple enough in theory, but the problem is that it takes a while to gather ten luck counters, which gives your opponents time to take out the enchantment before you win
Speaking of which, Chivalric AllianceChivalric Alliance is going to be every go-wide white decks best friend for the foreseeable future
Since Im feeling the noncreature theme is honing in on instants and sorceries, I want to add threats like Charmbreaker Devils both as a recursion piece, and as a backup for Livaan
What set is Omega Judgment from
Them basically being put into a support spot, who can cover each other if 2 are played, but pull the focus of effects they protect the rest of the board from on them exclusively, would be a better design when it comes to counterplay in my opinion
Released in the spring of 2001 in Japan, and early 2002 in North America