Shriekwood Devourer This seven-drop 7/5 tramply mono-Green dork is my penultimate hitting card
Artifacts in general also play a huge role in Commander, with plenty of decks relying heavily on artifacts and artifact subtypes, so this deck does a great job of teaching a new player how the various artifact types work and how to make the most of them
With a ward cost of seven life, if you're able to kill this guy with removal, if it even gets a single attack in, you've already lost 14 life
with combat tricks like Monstrous Rage constantly being advocated for the ban
This card is typically much stronger than a 2/1 or even a 3/2, and its nice to have it in play when your plan revolves around counterspells or removal spells
I have no doubt that he will be recurred to provide that stax piece as necessary and will be there to interrupt any shenanigans that may occur in games of any power