$0.35 Selesnya Keyrune Return to Ravnica $0.35 Izzet Keyrune Return to Ravnica $0.35 Golgari Cluestone Dragon's Maze $0.35 Simic Keyrune Gatecrash $0.35 Gruul Charm Gatecrash $0.35 Dimir Keyrune Gatecrash $0.35 Azorius Keyrune Return to Ravnica $0.35 Orzhov Keyrune Gatecrash $0.35 Gruul Cluestone Dragon's Maze $0.79 Gruul Signet Bloomburrow Commander Decks $0.35 Boros Keyrune Gatecrash $0.35 Rakdos Keyrune Return to Ravnica 0 results found
I generally run around 40 lands, if not more, with 3-5 of them being modal double-faced cards or landcyclerseither literal, la Generous Ent, or adjacent, like Bushwhackto keep my land count and spell count high
The Magic version is also a fairly interesting card, although you'll need to figure out a way of keeping it supplied with energy
Additionally, we prioritized permanents , as they usually stay on the board for longer and will give you card advantage again and again until your opponent can (or wants) to remove them
white card draw is often tied to creature abilities rather than spells alone
Second, Richard is awesome to hang out with