Optimizing a set for casual play is often a nebulous task that I personally find very challenging, so I was thrilled to have someone who understood FINAL FANTASY fans leading the process
In the context of a Cube where White aggressive decks continue to dominate, Sage is the mirror-breaker
This effect is simply not one the Arena developers want in the format, with the Flare cycle from Modern Horizons 3 and the envoke Elementals from Modern Horizons 2 all being pre-banned in the format
Aura Shards (with a Handwave to Sterling Grove): Both of these enchantments are in the same set, color combination, and rarity, and yet they do very different things
As in, if you didn't have Capsize, you had no business playing the color
Maybe its just me, but Call to Arms is just as confusing as Dead Ringers, and unlike Dead Ringers, which is actually a solid card once youre able to parse it out, Call to Arms is just bad any way you slice it