This is where my lack of playing some of the later titles in the series comes in
But to be competitive, a deck virtually requires Fetch Lands
Naturally, this also makes Miirym into another commander that can win the game using a Worldgorger Dragon
I'll give you the breakdown cost here under a heading: 0.75: 0.49: 0.35: 0.25: 1 Armillary Sphere 1 Barren Moor 1 Commander's Sphere 1 Desert of the Fervent 1 Desert of the Glorified 1 Evolving Wilds 1 Field of Ruin 1 Forgotten Cave 1 Hidden Necropolis 1 Hidden Volcano 1 Mind Stone 1 Mortuary Mire 1 Rakdos Cluestone 1 Rakdos Guildgate 1 Rakdos Locket 1 Rix Maadi, Dungeon Palace 1 Stonespeaker Crystal 1 Terramorphic Expanse 0.15: Since our leader costs two mana, we don't need rocks with the right amount of mana to accelerate his dropping, instead I am running on theme stuff, like Commander's Sphere and Stonespeaker Crystal
Some standout creatures include Ramses, Massacre Girl, Gisa, Prosper, Opposition Agent, and Dockside Extortionist, each offering unique advantages in gameplay
It's because they can be susceptible to damage and tampering