Wrenn and Six is a fine card advantage engine, but if we add in Archmages Charm, the cards should flow freely anyway and Im not interested in having to play cards like Lonely Sandbar to help enable Wrenn, as any time Im playing them as my land drops, they risk interfering with my ability to play and use my Mystic Sanctuaries
If you pick up a couple of UR/UB duals and a World Map, you could use those to splash the powerful Shantotto, Tactician Magician, which plays incredibly well with those spells
All of the decks in this wave received tons of great new cards and reprints, but Shanks was the most disappointing out of the bunch
Unfortunately, adding one more tribe that isnt affected by its mass bounce effect doesnt really open it up to all that many more Commander decks, as it still costs 10 total mana to harness its full potential
1 Skyship Stalker
Light Up the Stage One of the best red impulse card draw spells, Light Up the Stage isnt even embarrassing to play for 3 in a pinch