I dont know if a blink deck needs every effect like this, but I wouldnt be surprised to see one or two of these make a Commander flicker deck
Green 1
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Winning Victory is achieved through two primary avenues: reducing the opponent's life total to zero or compelling them to draw from an empty library
Punishing Damage: Whereas Incremental Damage is often triggered by your efforts, other forms hurt opponents whenever they make certain plays (Cemetery Gatekeeper, Harsh Mentor, Eidolon of the Great Revel, Zo-Zu the Punisher, Manabarbs), limiting their choices in what plays can be safely made as the game progresses