Fire Magic in Eldrazi Ramp 2 Ancient Stirrings 1 Bojuka Bog 1 Boseiju, Who Endures 1 Cavern of Souls 1 Commercial District 2 Devourer of Destiny 4 Eldrazi Temple 3 Emrakul, the Promised End 2 Fire Magic 3 Forest 3 Herigast, Erupting Nullkite 4 Kozilek's Command 1 Kozilek's Return 4 Malevolent Rumble 1 Misty Rainforest 1 Sanctum of Ugin 1 Shifting Woodland 1 Sire of Seven Deaths 4 Sowing Mycospawn 2 Stomping Ground 4 Talisman of Impulse 1 Ugin, Eye of the Storms 4 Ugin's Labyrinth 4 Utopia Sprawl 1 Windswept Heath 1 Wooded Foothills 3 Writhing Chrysalis 3 Blood Moon 2 Force of Vigor 2 Soulless Jailer 1 The Stone Brain 3 Trinisphere 2 Unholy Heat 2 Untimely Malfunction Fire Magic Fire Magic offers multiple modes, all of which can shine against Boros Energy and other creature-heavy strategies
The 3 mana cost is low, and the single point needed to get the base station level up is very little
At the very least, this card should have a two-month shelf life
Many Modern decks build around cascade by making the only possible target in their deck Crashing Footfalls or Living End so they tutor up and cast the game-breaking spell whenever they please
And if your creatures hit, youll get to draw cards plus any other bonus you get from your saboteurs getting in
If he is unharmed, you can instead draw a card