Ive included a sideboard guide to go along with it based on what Ive been doing so far, but remember Ive only been playing the deck for around a week now
Blue has few good two drop creatures and even fewer good defensive ones which earns this guy many of his slots
If you haven't gained 3 life by the time your end step begins, Griffin Aerie's ability won't trigger at all
If you swap effects with a creature on your opponent's side of the field, they're left with a rubbish card that loses them life every turn
Equip only as a sorcery.) Artifact - Equipment Protection (CTRL to add secondary) Pump Pump (CTRL to add secondary) Ramp Sword of Forge and Frontier Equipped creature gets +2/+2 and has protection from red and from green
Additionally, some cards have abilities that trigger when you cycle them, or when you discard other cards, so keep those cards flowing