Ending the game with a massive [[Fireball]] or [[Comet Storm]] becomes incredibly flavourful and extremely achievable
Now get this, the set actually introduces new mechanics like "Initiative" and "Background" to spice up the action with fresh strategic layers
He yields a surprise blocker while giving your best answers a second life
Like the Trademage, Forget lets you discard and draw cards, which is powerful when you have a Commander who is interested in the graveyard, discarding cards, or drawing cards
This helps you see what creatures you're going to potentially be able to cast at each part of the game
There are plenty of ways to slip Lightning through enemy lines, like Rogue's Passage and Whispersilk Cloak, so you can reliably paint a target on the back of the tables biggest threat