Aggro is good in Commander when its paired with enginestoken production, combat triggers, or aristocrat-style synergies
This common is absolutely stuffed with value
There are also 20 lore cards which feature story details and a little flip-book picture on one side, and part of the art for two larger images on the other
Getting 2/2s simply for playing Magic is a strong ability on its own, and opens up options for mana ramp, Voltron (making 1 creature super strong through powerups), Curses like Curse of Opulence for table politicking, and several other cool, unique effects that Auras can bring to the table as you build a token army
While its one of the most difficult to play, its also the most rewarding
Note: My cycling deck is my absolute favorite deck to play, it's so diverse, interesting and interactive that I just had to make an article so others can get to enjoy it as much as I do