The card also has a +2 loyalty ability which adds two mana in any combination of colors to your mana pool, helping you cast those spells, and a +1 ability which allows you to exile the top five cards of your deck to find an Instant or Sorcery to cast
She does suffer a little from that Temur drawback of laying out your plans in advance (looking at you, Storm from the X-Men drop), but she makes up for it with very pushed stats
Jace, Vryns Prodigy / Jace, Telepath Unbound Jace, Vryn's Prodigy is notorious for being a $100 card in Standard when it was legal there
(Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield
More often than not, Ive seen this run in decks like Pauper Walls to transmute for Freed from the Real and potentially win the game on the spot
Enchantment Uncommon Monztre null/null LEGAL Standard LEGAL Future LEGAL Historic LEGAL Timeless LEGAL Gladiator LEGAL Pioneer LEGAL Explorer LEGAL Modern LEGAL Legacy NOT LEGAL Pauper LEGAL Vintage NOT LEGAL Penny LEGAL Commander LEGAL Oathbreaker LEGAL Standardbrawl LEGAL Brawl LEGAL Alchemy NOT LEGAL Pauper Commander LEGAL Duel NOT LEGAL Oldschool NOT LEGAL Premodern NOT LEGAL Predh Creature tokens you control have ": Add one mana of any color." Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control