This will feel like a 2-for-1 when you can give up a clue, and youll still come out ahead most of the time if you have to give up something else
Karador, Ghost Chieftain Am I crazy, or was Karador, Ghost Chieftain just never all that impressive
Yarok's effect doesn't copy the triggered ability
Westvale Abbey and Foundry of the Consuls are potentially decent ways to make use of our mana on turns we play the Werewolf Game. Balancing manabases is so much more challenging in this format than the end of the last one
The strategy here revolves largely around the Madam Mim and Merlin characters, and bouncing those characters back into your hand to gain strategic advantage, additional cards, and lore
Thin stamp holos & Shadowless are all +15