The deck has two main goals: draw a huge number of cards, and counter all of your opponent's major threats, leaving them completely helpless
Sacrifice Trivia Contest and open an Attraction
Thankfully, Midnight Hunt mostly manages to keep up, despite not being quite as good as the last few MTG offerings
If youre deck has like 12 green sources in it, casting this becomes easier, but the upside also isnt so great that its worth distorting your deck that way for the Charm alone
There are tons of ways to do this, whether you want to go the combo route, focus on Construct tokens, generate a lot of tokens in general, some combination of the three, or a different direction entirely
III Domain Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control