Not only have there been a limited number of cards with this mechanic, its a lengthy process to gain those ten counters
Foretell makes the card immune to discard effects, so you pretty much have to counter it or win the game by turn six
Canard's Finest Sapphire & Steel The last duo on this list is Darkwing Duck & Launchpad, a seven-ink card that can be used in your inkwell
Then your Commander will come back with a +1/+1 counter when it dies, if it didn't have one, so that's a nice way of getting one free redo before it heads to your Command Zone, which also encourages the swinging
In some Weenie builds it may be worth a try, things would keep dying and just bringing them back for a nominal price, even one at a time, sounds promising
Each ink has its own characteristics and style, and that leaves the choice up to the player to build the deck that best suits them