Prioritize ramp that costs 1 to 2 mana if your pod is even slightly fast
Suddenly, your removal doesnt line up, blocks stop working , and the creature you needed to kill is untouchable
It'll usually buy you a turn from attacks and interaction, but discarding a card and skipping your draw step each turn is a steep cost to keep it around
Having game pieces be unobtainable is bad, and if you cant afford to pick up a Wheel, dont feel bad about proxying one
Atomize Gone are the days where you could just slot Utter End into every deck and call it quits on removal
This is because regardless of if you're tapped out, Ashnod's Altar can provide you with extra mana you may need to cast additional key spells when needed at the cost of your other creatures