Im not calculating probabilities, but odds of having a Madrigal in your hand seem solidespecially if you can use your MacGuffin at the beginning to redraw some cards in hopes of getting a Madrigal
If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a creature later
We were all blown away and we wanted more
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Wrap Up Ulamog, the Infinite Gyre | Illustration by Thomas M
ReplyDelete I found that the shadow, battle, and cycle lands still came into play tapped a significant period of time and therefore decided the sheer fixing of the vivid and tri lands was superior to the minor upside of the former