From tokens to sideboards, trade fodder to separate decks entirely, the small cells add extra utility for the case
Deep Wood: D Ignore the sorcery type line, it is erratad to be instant
The gate deck really did have everything powerful, efficient (after discount) creatures with evasion, a sweeper that could often be one-sided, a massive card advantage engine in Guild Summit, stabilization against aggro decks via Archway Angel, and recursion with Gate Colossus
The middle three are amazing and are some of the most dominant lands of all time
The overall setting for Warhammer 40,000 includes many of the more typical tropes of fantasy like humans, elves, and orcs fighting each other, big and epic battles, plus aliens and space technology
For each card you reveal, use that card's printed name (including any stickers) to determine the first word of its name