This deck isn't just about getting in big creatures to fling at your opponent, it's about triggering extra 'enter the battlefield' effects to stockpile more energy and outvalue your opponents
Maher's elegant design shines through this card even today, providing "greatness, at any cost" (to quote the original Ravnica flavor text)
That does it for me until next time!
This set introduced decently competitive Leaders, with Doflamingo, Queen, and Rebecca all seeing some play in late 2023 events
In my preview column on the design of Dimir, I explained why grind (the "mill until you hit some number of lands" mechanic) wasn't the named mechanic of Dimir
Each player only gets a single action on their turn - whether its playing a card, attacking the opponent or using an ability - with turns bouncing back and forth quickly