While that may seem like a lot and realistically, it is given the scope of what you can do in Commander, and the different approaches you can take when brewing (budget, win condition, theme, kindred, etc), it can come together quite easily and offer a varied set of decks to pilot
I will only actively want to play this if I am fairly heavily blue and have a much higher curve than I typically like
White has access to Stax-y Humans like Grand Abolisher and Drannith Magistrate, and also has tutors on bodies like Imperial Recruiter and Recruiter of the Guard to find additional answers
Ideally, you drop this once you have a few creatures already ready to attack
Commander Decks Get your piece of the pie with one of the most popular formats
No Mercy is a great symmetry breaker, especially in decks that want creatures to attack each other player or decks with the monarch mechanic