The Amber and Amethyst deck is for players who like having a lot of characters out at one time, while the Ruby and Emerald deck comes with a dash of control and counter abilities, meant to frustrate opponents as much as possible
Yeah, this thing has power and redundancy to spare
Pillar Analysis: Legendary Power (Artifact Mana), Scarcity (Antiquities, Reserved List), Format Defining (Vintage)
If youre able to leave 6 Mana available, spending 4 for a blocker, and 2 to draw a cards from the subsequent life gain is a good way to stall the game as you dig into your deck for answers
Hermit Druid, Life from the Loam, Entomb, Buried Alive, Faithless Looting, Wheel of Misfortune, Frantic Search, and Bazaar of Baghdad are all great ways to do the former
The last thing we want to do is something that feels inauthentic for a character or their personality