Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life
It will also be a Pirate and have the granted ability
Typal mechanics have always been an iconic part of the Magic experience, going all the way back to Goblin King, Lord of Atlantis and Zombie Master in Limited Edition Alpha
Because I tend to want threats over tutors for only threats Firce Empath is one of my preferred creature tutor effects as it is doing other things for me as well
Designed as an introduction to Commander, these decks are ready-to-play right out of the box, without sacrificing the richness and depth that's made Magic iconic
Instead, I want to provide an overview of the commanders and discuss a few cool things you can do with them