Krark proves that by being one of the most powerful spellslinger commanders out there
Counter magic complements an aggressive play-to-the-board strategy, while some reanimation-style effects that target artifacts specifically give Shorikai a combo finish if players want it
Remember that you can only redeem one code per set per account
Mindbreak Trap's alternative cost condition checks whether an opponent cast three or more spells this turn, not whether those spells have resolved
The fact is, most opponents are probably going to want to keep their enchantments or artifacts and would happily provide you with a bunch of lands instead
Green smooths out greedy mana bases, fuels creature-based draw engines, then tramples, overruns, or craterhoofs the table