The best planeswalkers in Magic dont come near the level of the best enchantments, making this much less of a groan card
You see, Dragonlord Dromoka not only cant be countered, which is cool, but also makes it so that your opponents cant cast spells during your turn
The Riveteers are tough as nails and run the streets as a brute-force known for their intimidation measures
I often talk about how designing guild mechanics is different because only having to make eight to twelve cards opens up mechanics that have less design space
Or is that too archaic in the digital age
And finally, one of the better Merfolk commanders to ever be printed, Kumena, Tyrant of Orazca, is also included in case you want to swap out commanders, giving you some incredible power in the Command Zone.