By virtue of coming down whenever you need, Rograkh makes a lot of the best cards in Commander even better
Because merfolk are present throughout Magics history, their abilities vary widely
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Here are the ten most powerful cards we could dredge from the Dross Pits

Agatha's Soul Cauldron Agent of Erebos All Hallow's Eve Angel of Finality Angel of Glory's Rise Animate Graveyard Ascend from Avernus Bag of Holding Balthor the Defiled Barishi Bazaar of Wonders Bojuka Bog Burn Away Cabal Therapy Calix, Destiny's Hand Cease // Desist Counterbore Cranial Extraction Creeping Renaissance Crook of Condemnation Crypt Incursion Day's Undoing Deadly Cover-Up Death or Glory Descend upon the Sinful Doomsday Drudge Spell Duplicity Dusk // Dawn Elixir Endurance Epic Experiment Eradicate Extirpate Free-for-All Gamekeeper Gerrard's Hourglass Pendant Gerrard, Weatherlight Hero Ghastly Conscription Go Blank Gustha's Scepter Haunting Echoes Haunting Voyage Hazel's Brewmaster Hedonist's Trove Helvault Identity Crisis Idol of Endurance Ill-Gotten Gains Into the Earthen Maw Inverter of Truth Jund Charm Kaya's Guile Knowledge Vault Lantern of the Lost Legion's End Lobotomy Mairsil, the Pretender Metallurgic Summonings Moratorium Stone Myr Welder Necrogoyf Necromancer's Covenant Nicol Bolas, the Arisen Nihil Spellbomb Orzhova Paradigm Shift Patchwork Crawler Praetor's Counsel Purgatory

And thats solely because of the fans and the way that people like and love my artwork and appreciate all the effort I put into it