In an Arixmethes, Slumbering Isle deck, a ramp spell that you can cast on turns 1-2 would mean you can cast your commander on turn 3, making 1-2cmc ramp is far more valuable than 3+cmc ramp
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Look at that player's hand and choose a card other than a basic land card from it
That way, youll always be ready to shift when the metagame calls for it
The second, bestow, generated advantage in more subtle ways
Phoenix Fleet Airship We're starting out with a vehicle card I suspect many missed during spoiler season - the Fire Nation airships are not exactly fan-favorite characters, after all