The first will force the targeted foe to draw three and discard three at random (good for discard punishing decks like Megrim), sacrifices a non-token artifact (not a Treasure, Clue, Blood, or Food), and the Balor shoots them for the damage to the cards in their hand (nice)
and Pianna, Nomad Captain, all of which can make a Squirrel army look like a real army
The individualisation of the victory condition also means that Lorcana scales neatly from the standard rules for two-player matches to a multiplayer format more akin to Magic: The Gatherings popular Commander
This is a token deck staple, though an expensive one with few replacements
Above them, Ultimecia and Rinoa appear like towering figures of fate
The flexibility of also acting as artifact and enchantment hate means it will almost certainly be a 1 or 2 of in the deck