Mechanics such as Disguise (face-down creatures with ward), Collect Evidence (graveyard tension), and Case enchantments make each game interactive, while the return of Investigate and Cloak brings back classic detective intrigue
Siphoner might be the best proactive card available for us, but it's also the worst defensive card
The layout is as such: 10 Commons or uncommons 2 Cards of each color 1 Multicolor, artifact, or common or uncommon land 1 Rare or mythic rare 1 Future Sight frame card There is a 60% chance for a rare or mythic rare
4.) Of course there's the scenario that this card will have no impact and nothing comes of it, but I'm seriously doubting that will happen
I've given it a spin on Pixelborn as well and, while it doesn't feel quite as strong as the first two decks I've highlighted, it still is good and also very fun to play
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