Duskmourn has given us more white cards that play specifically around 2 power
Not only do you need a predominately Basic Land-focused deck to run this, you also need to have a use for all the excess mana after you have seven mana to even play the card in the first place
The card has three different Moves to choose from, with Claw Clash doing 60 damage and Meteor Tempest doing 220
Earthbending a land makes it a creature and puts +1/+1 counters on it so it can fight for you
Rampant Frogantua's second ability counts every player who has lost, no matter how the player lost the game: due to a state-based action (having 0 or less life, trying to draw a card from an empty library, having 10 or more poison counters), because of a spell or effect that states they lose the game, because your awesome might has left them with no choice other than concession, or for any other reason
How does the player prove it