Spending your wildcards carefully allows you to try a variety of ways to play the game
Forsaken Monument and Forensic Gadgeteer both get you there, and then that mana can be thrown into Esoteric Duplicator for infinite cards, or Urza, Lord High Artificer to play your entire deck at once
While getting benefits from creatures dying is the default Orzhov strategy, as seen with Elenda, the Dusk Rose and Teysa Karlov, even these legendary creatures go above and beyond to either support creature tokens directly or develop a powerhouse creature that can neither be left unchecked nor allowed to die
Then for no additional cost you can tap it to shoot something for a damage, so it's a dork, planeswalker or player removal too
Might and Magic tends to have a more narrow board with bigger threats, and Resist makes it easy to trade up to try to maintain board advantage
Plains 6