The removal in the deck is a bit untraditional, focusing on permanents that can remove problematic permanents rather than instants or sorceries
Devastation Tide gives you the ability to deal with problem permanents semi-passively (for example, you can overload the card advantage of Garruk, Caller of Beasts pretty easily by capping it and everything else at seven), and hey, one more way to fight a Burning Earth
Dion, Bahamut's Dominant Warden of Light
They are just lovely in a way that I think Magic cards have never been
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when youre building decks, you can choose whichever basic lands are your favorite, or perhaps tied to the decks theme