The first artifact you cast each turn cost one fewer, which will easily pay for itself in a few turs from its two cost
Not only is the Power Nine mostly artifacts, but some of the most broken cards I can think of are artifacts: Skullclamp, Umezawa's Jitte, and Smuggler's Copter all demonstrate the power of the card type before I even scratch the surface of fast mana like Mana Crypt and Sol Ring
Let's explore the situations where players might decide to end their turn and break down the strategic considerations involved
Contents: 15 Magic: The Gathering cards 10 Common cards 3 Uncommon cards 1 Rare or Mythic Rare card 1 Traditional foil card of any rarity
The former has been power crept by Mithril Coat, but its still a great way to keep your Commander safe
Jolene, the Plunder Queen is pretty freaking sweet and would easily be our Commander if we werent so committed to black