By emphasizing card advantage (mixing in blue can help), you'll have plenty of swamps to toss while your foe's hand will rapidly dwindle
While it compares poorly to all-star land cycles like the Shock Lands, this is still a fantastic piece of fixing
One thing it has going for it that Sheoldred, Vorinclex and the others dont, however, is one of the more WTF is going on here exactly arts in Magics history
Abrade does have the added benefit of taking out smaller creatures in a pinch, but well take the bigger upside here
For just two mana, one generic and a black, Goring Warplow will have your opponent second-guessing their attacks
D&D was originally created in 1974 while Magic started in 1993