Your quest to find a cure for the Tadpoles has led you to the Druids innermost chamber
Making sure you have a handle on it during the game is all you can do, but if it's a skill you'd like to work out and make stronger I'd suggest any of these commanders as excellent options to up your game.
Brawl Not Legal Vintage Legal Timeless Not Legal Commander Legal Pauper Not Legal Oathbreaker Legal Penny Not Legal Toolbox Notes and Rules Information for Setzer, Wandering Gambler: Some effects that instruct a player to flip a coin care only about whether the coin comes up heads or tails
With Yavimaya, Cradle of Growth, Ramunap Excavator, Eternal Witness and other recursion, downsides are minimized
With that said, five-color Niv-Mizzet Supreme sounds difficult when I am on a budget
(They're artifacts with ", , Sacrifice this token: You gain 3 life.") Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Creature - Treefolk Pippin, Guard of the Citadel Vigilance, ward : Another target creature you control gains protection from the card type of your choice until end of turn