With little chance of survival, Magics competitors turned to digital, giving rise to the likes of Hearthstone, GWENT: The Witcher Card Game, and a hidden gem called Faeria
Each players turn is broken down into a fixed sequence of phases: Beginning, Main Phase 1, Combat, Main Phase 2, Ending
Sagas are a fascinating card type: although they're a permanent like other enchantments, they have a fixed lifespan, and they have different effects from turn to turn
Among examples of the latter are Pokemon Tins
The mechanic has largely been able to hold on to its red flavor with risks associated by using it at the wrong moment
Future sets could print more towns, making this a more viable option, but as of now, this commander's second and third abilities aren't as relevant to most builds