People use proxies for a bunch of extremely normal reasons: - Playtesting new decks before spending money - Commander upgrades without chasing down every last staple immediately - Cube maintenance (updating lists without re-buying a small nations GDP) - Kitchen table games where the goal is fun, not authentication theater - Protecting valuable cards by keeping originals safe while you play with substitutes If your group is on board, proxies are often the simplest way to keep games creative, fair, and actually happening
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You don't choose a target for Auron's last ability at the time it triggers
It lets you counter things that most spells cant touch, like cascade triggers or colorless bombs
With haste, reanimation, and card draw in the command zone, Kenrith decks are incredible at grinding out value and staying resilient
This is just a free 0/1 which is pretty huge given what you can do with tokens